Saturday 8 December 2018

INPUT BUTTON VALUE SWAP

INPUT BUTTON VALUE SWAP

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BUTTON VALUE SWAP
READ MORE:
http://fbgadgets.blogspot.com/2017/06/word-and-picture-game.html
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<html>
<head>
</head>
<body onload="depart();">
<script>
var WordsArray=new Array ("Cherries",);
var TotalArray= new Array(1);
var ButtonArray= new Array(1);
var ButtonArray2= new Array(1);
var EmptyArray=new Array("","","");
var Test=1;
var Time=0;
function depart() {
Test=1;
ForMakes=1;
for (i=0; i<=1; i++)
numJeu=1;
melange();
EmptyArray=0;
compteur=0;
Test=0;
}
function melange() {
for (i=1; i<=1; i++) {
TotalArray[i]=i;
ButtonArray[i]=i;
ButtonArray2[i]=0;
}
}
function ButtonClick1(x) {
EmptyArray=x;
}
function ButtonClick2(x) {
if (Test==0) {
Test=1;
if (EmptyArray==0) {
ButtonArray[i]=ButtonArray2[x];
document.Forms.elements["base"+i].value=WordsArray
document.Forms.elements["Button"+x].value=" ";
Test=0;
}
else {
if ( document.Forms.elements["Button"+x].value==" " ) {
document.Forms.elements["base"+EmptyArray].value=" ";
document.Forms.elements["Button"+x].value=WordsArray;
ButtonArray2[x]=ButtonArray[EmptyArray];
ButtonArray[EmptyArray]=0;
n=0;
for (i=1; i<=ForMakes; i++) {
if (ButtonArray2[i]==0) {
n=1;
break;
}
}            
if (n==0) {
nn=0;
}
else {
Test=0;
}
}
EmptyArray=0;
}
}
}
</script>
<form action="" method="POST" name="Forms">
<input type="button" name="base1" value="Cherries"  onmousedown="ButtonClick1(1);">
</br>
</br>
<input type="button" name="Button2" value=" "  onmousedown="ButtonClick2(2);">
</form>
</body>
</html>
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EMIR 97 MEMORY GAME IN JAVA SCRIPT ADD  CSS CLASS
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<html>
<!-- https://emir97.github.io/Memory-Game-JS-1/ -->
<title>Memory Game</title>
<head>
<style>
*{
margin: 0;
padding: 0;
box-sizing: border-box;
}
body{
min-width: 100%;
min-height: 100%;
background: #1F1F20;
}
#board{
background: #1F1F20;
width: 770px;
height: 650px;
padding: 25px;
margin: 10px auto;
overflow: hidden;
}
#board div{
border:#fff 1px solid;
width:100px;
height:100px;
float:left;
margin:10px;
padding:25px;
font-size:24px;
cursor:pointer;
text-align:center;
font-weight: bold;
background: #6F6C72;
box-shadow: 1px 1px 10px #fff;
}
#board div.clicked {
background: #fff;
}
</style>
<title>Memory Game</title>
</head>
<body>
<div id="board"></div>
<script>
var memoryItems = [ 'PR I', 'PR I', 'PR II', 'PR II', 'PR III', 'PR III', 'ADS', 'ADS',
'RS I', 'RS I', 'RS II', 'RS II', 'WRD', 'WRD', 'BP I', 'BP I',
'BP II', 'BP II', 'SMA', 'SMA', 'AR', 'AR', 'OS', 'OS', 'BI', 'BI',
'ASP', 'ASP', 'EJ I', 'EJ I' ];
var selectedItemValue = null;
var selectedItemID = null;
var flippedTiles = 0;
var flipped = 0;
Array.prototype.randomizeTiles = function () {
let i = 0;
while (i != this.length) {
let randomNumber = Math.floor(Math.random() * this.length);
let temp = this[randomNumber];
this[randomNumber] = this[i];
this[i] = temp;
i++;
}
};
flipTile = function (e){
var div = e.target;
if ((div.innerHTML == "" || div.innerHTML == null) && flipped < 2) {
div.innerHTML = memoryItems[Math.floor(div.id)];
div.classList.add("clicked");
if (flipped == 0) {
flipped++;
selectedItemID = div.id;
selectedItemValue = memoryItems[Math.floor(div.id)];
} else if (flipped == 1) {
flipped++;
if (selectedItemValue == memoryItems[Math.floor(div.id)]) {
flippedTiles += 2;
flipped = 0;
if (flippedTiles == memoryItems.length) {
alert("Congratulations...");
generateBoard();
}
}
else {
setTimeout( () => {
flipped = 0;
console.log(selectedItemID)
console.log(div);
let previousDiv = document.getElementById(selectedItemID);
previousDiv.classList.remove("clicked");
previousDiv.innerHTML = "";
div.classList.remove("clicked");
div.innerHTML = "";
}, 800);
}
}
}
};
generateBoard = function (){
console.log("Generating board...");
flipped = 0;
memoryItems.randomizeTiles();
let board = document.getElementById("board");
board.innerHTML = "";
for (let i = 0; i < memoryItems.length; i++) {
board.innerHTML += "<div id=\"" + i + "\"></div>";
}
let btns = board.getElementsByTagName("div");
for (let i = 0; i < btns.length; i++) {
btns[i].onclick = flipTile;
}
};
generateBoard();
</script>
</body>
</html>
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OR USE ABOVE EMIR GAME CODE WITH HTML TAB
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<html>
<!-- https://emir97.github.io/Memory-Game-JS-1/ -->
<title>Memory Game</title>
<head>
<style>
*{
margin: 0;
padding: 0;
box-sizing: border-box;
}
body{
min-width: 100%;
min-height: 100%;
background: #1F1F20;
}
#board{
background: #1F1F20;
width: 770px;
height: 650px;
padding: 25px;
margin: 10px auto;
overflow: hidden;
}
#board div{
border:#fff 1px solid;
width:100px;
height:100px;
float:left;
margin:10px;
padding:25px;
font-size:24px;
cursor:pointer;
text-align:center;
font-weight: bold;
background: #6F6C72;
box-shadow: 1px 1px 10px #fff;
}
#board div.clicked {
background: #fff;
}
</style>
<title>Memory Game</title>
</head>
<body>
<div id="board">
<div id="0"></div>
<div id="1"></div>
<div id="2"></div>
<div id="3"></div>
<div id="4"></div>
<div id="5"></div>
<div id="6"></div>
<div id="7"></div>
<div id="8"></div>
<div id="9"></div>
<div id="10"></div>
<div id="11"></div>
<div id="12"></div>
<div id="13"></div>
<div id="14"></div>
<div id="15"></div>
<div id="16"></div>
<div id="17"></div>
<div id="18"></div>
<div id="19"></div>
<div id="20"></div>
<div id="21"></div>
<div id="22"></div>
<div id="23"></div>
<div id="24"></div>
<div id="25"></div>
<div id="26"></div>
<div id="27"></div>
<div id="28"></div>
<div id="29"></div>
</div>
<script>
var memoryItems = [ 'A', 'A', 'PR II', 'PR II', 'PR III', 'PR III', 'ADS', 'ADS',
'RS I', 'RS I', 'RS II', 'RS II', 'WRD', 'WRD', 'BP I', 'BP I',
'BP II', 'BP II', 'SMA', 'SMA', 'AR', 'AR', 'OS', 'OS', 'BI', 'BI',
'ASP', 'ASP', 'EJ I', 'EJ I' ];
var selectedItemValue = null;
var selectedItemID = null;
var flippedTiles = 0;
var flipped = 0;
Array.prototype.randomizeTiles = function () {
let i = 0;
while (i != this.length) {
let randomNumber = Math.floor(Math.random() * this.length);
let temp = this[randomNumber];
this[randomNumber] = this[i];
this[i] = temp;
i++;
}
};
flipTile = function (e){
var div = e.target;
if ((div.innerHTML == "" || div.innerHTML == null) && flipped < 2) {
div.innerHTML = memoryItems[Math.floor(div.id)];
div.classList.add("clicked");
if (flipped == 0) {
flipped++;
selectedItemID = div.id;
selectedItemValue = memoryItems[Math.floor(div.id)];
} else if (flipped == 1) {
flipped++;
if (selectedItemValue == memoryItems[Math.floor(div.id)]) {
flippedTiles += 2;
flipped = 0;
if (flippedTiles == memoryItems.length) {
alert("Congratulations...");
generateBoard();
}
}
else {
setTimeout( () => {
flipped = 0;
console.log(selectedItemID)
console.log(div);
let previousDiv = document.getElementById(selectedItemID);
previousDiv.classList.remove("clicked");
previousDiv.innerHTML = "";
div.classList.remove("clicked");
div.innerHTML = "";
}, 800);
}
}
}
};
generateBoard = function (){
console.log("Generating board...");
flipped = 0;
memoryItems.randomizeTiles();
let btns = board.getElementsByTagName("div");
for (let i = 0; i < btns.length; i++) {
btns[i].onclick = flipTile;
}
};
generateBoard();
</script>
</body>
</html>
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OR USE CODE ABOVE CODE
 ANONYMOUS FUNCTION CHANGE INTO SIMPLE FUNCTION 
WITH E CHANGE INTO EVENT
SINGLE QUOTES INTO DOUBLE QUOTES
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<html>
<!-- https://emir97.github.io/Memory-Game-JS-1/ -->
<title>Memory Game</title>
<head>
<style>
*{
margin: 0;
padding: 0;
box-sizing: border-box;
}
body{
min-width: 100%;
min-height: 100%;
background: #1F1F20;
}
#board{
background: #1F1F20;
width: 770px;
height: 650px;
padding: 25px;
margin: 10px auto;
overflow: hidden;
}
#board div{
border:#fff 1px solid;
width:100px;
height:100px;
float:left;
margin:10px;
padding:25px;
font-size:24px;
cursor:pointer;
text-align:center;
font-weight: bold;
background: #6F6C72;
box-shadow: 1px 1px 10px #fff;
}
#board div.clicked {
background: #fff;
}
</style>
<title>Memory Game</title>
</head>
<body>
<div id="board">
<div id="0"></div>
<div id="1"></div>
<div id="2"></div>
<div id="3"></div>
</div>
<script>
var  bCards = ["A","A","B","B"];
var selectedItemValue = null;
var selectedItemID = null;
var flippedTiles = 0;
var flipped = 0;
Array.prototype.randomizeTiles = function () {
var i = 0;
};
flipTile = function (event){
var div = event.target;
if ((div.innerHTML == "" || div.innerHTML == null) && flipped < 2) {
div.innerHTML =  bCards[(div.id)];
div.classList.add("clicked");
if (flipped == 0) {
flipped++;
selectedItemID = div.id;
selectedItemValue =  bCards[(div.id)];
} else if (flipped == 1) {
flipped++;
if (selectedItemValue == bCards[(div.id)]) {
flippedTiles += 2;
flipped = 0;
if (flippedTiles ==  bCards.length) {
alert("Congratulations...");
generateBoard();
}
}
else {
function FunctionName(){
flipped = 0;
console.log(selectedItemID)
console.log(div);
var previousDiv = document.getElementById(selectedItemID);
previousDiv.classList.remove("clicked");
previousDiv.innerHTML = "";
div.classList.remove("clicked");
div.innerHTML = "";
}
setTimeout(FunctionName,800);
}
}
}
};
generateBoard = function (){
console.log("Generating board...");
flipped = 0;
bCards.randomizeTiles();
var btns = board.getElementsByTagName("div");
for (var i = 0; i < btns.length; i++) {
btns[i].onclick = flipTile;
}
};
generateBoard();
</script>
</body>
</html>
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CHANGE DIV INTO BUTTON
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<html>
<!-- https://emir97.github.io/Memory-Game-JS-1/ -->
<title>Memory Game</title>
<head>
<style>
*{
margin: 0;
padding: 0;
box-sizing: border-box;
}
body{
min-width: 100%;
min-height: 100%;
background: #1F1F20;
}
#board{
background: #1F1F20;
width: 770px;
height: 650px;
padding: 25px;
margin: 10px auto;
overflow: hidden;
}
#board button{
border:#fff 1px solid;
width:100px;
height:100px;
float:left;
margin:10px;
padding:25px;
font-size:24px;
cursor:pointer;
text-align:center;
font-weight: bold;
background: #6F6C72;
box-shadow: 1px 1px 10px #fff;
}
#board button.clicked {
background: #fff;
}
</style>
<title>Memory Game</title>
</head>
<body>
<div id="board">
<button id="0"></button>
<button id="1"></button>
<button id="2"></button>
<button id="3"></button>
</button>
<script>
var  bCards = ["A","A","B","B"];
var selectedItemValue = null;
var selectedItemID = null;
var flippedTiles = 0;
var flipped = 0;
function MatchingFunction(event) {
if ((event.target.innerHTML == "" || event.target.innerHTML == null) && flipped < 2) {
event.target.innerHTML =  bCards[(event.target.id)];
event.target.classList.add("clicked");
if (flipped == 0) {
flipped++;
selectedItemID = event.target.id;
selectedItemValue =  bCards[(event.target.id)];
} else if (flipped == 1) {
flipped++;
if (selectedItemValue == bCards[(event.target.id)]) {
flippedTiles += 2;
flipped = 0;
if (flippedTiles ==  bCards.length) {
alert("Congratulations...");
generateBoard();
}
}
else {
function FunctionName(){
flipped = 0;
console.log(selectedItemID)
console.log(event.target);
var previousDiv = document.getElementById(selectedItemID);
previousDiv.classList.remove("clicked");
previousDiv.innerHTML = "";
event.target.classList.remove("clicked");
event.target.innerHTML = "";
}
setTimeout(FunctionName,800);
}
}
}
};
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click',MatchingFunction,true);
}
</script>
</body>
</html>
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MEMORY GAME JAVASCRIPT CSS TO JAVASCRIPT
OR REMOVE CSS PART AND ADD LINE
<img src="https://goo.gl/FJpwnu" class="flag japan">
<img src="https://goo.gl/FJpwnu" class="flag japan">
<img src="https://goo.gl/4svvdA" class="flag sweden">
<img src="https://goo.gl/4svvdA" class="flag sweden">
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<!-- https://jsfiddle.net/ton78sba/ -->
<!-- https://stackoverflow.com/questions/37361805/memory-game-in-javascript-css -->
<html>
<head>
<style>
.japan{
background-color: #ccc;
display: inline-block;
width:226px;
height:141px;
margin:5px;
background:url(https://goo.gl/FJpwnu);
}
.sweden{
background-color: #ccc;
display: inline-block;
width:226px;
height:141px;
margin:5px;
background:url(https://goo.gl/4svvdA);
}
</style>
<script type="text/javascript">
window.onload=function(){
var flagQueue = [];
function pickFlag(event){
flagQueue.push(event.target.className);
if (flagQueue.length == 2) {
if (flagQueue[0] == flagQueue[1]) {
alert('Congratulations');
}
else {
alert('Try again');
}
flagQueue.length = 0;
}
}
var flags = document.querySelectorAll('.flag');
for (var i = 0; i < flags.length; i++) {
flags[i].addEventListener('click', pickFlag);
}
}
</script>
</head>
<body>
<img class="flag japan"></img>
<img class="flag japan"></img>
<img class="flag sweden"></img>
<img class="flag sweden"></img>
</body>
</html>
 -----------------------------------------------------------------------
-------------------------------------------------------------------------
<button id="btn1">A</button>
<button id="btn2">a</button>
<button id="btn3">B</button>
<button id="btn4">b</button>
<script>
var bCards=[btn1,btn2,btn3,btn4];
var flagQueue = [];
for(var i = 0; i < bCards.length; i++){
bCards[i].addEventListener("click",openCard,true);
}
function openCard(e){
flagQueue.push(event.target.className);
if (flagQueue.length == 2) {
if (flagQueue[0] == flagQueue[1]) {
alert('Congratulations');
}
else {
alert('Try again');
}
flagQueue.length = 0;
}
}
</script>
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OR USE THIS CODE
flagQueue.push(e.target.id);
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<button id="btn1">A</button>
<button id="btn2">a</button>
<button id="btn3">B</button>
<button id="btn4">b</button>
<script>
var bCards=[btn1,btn2,btn3,btn4];
var flagQueue = [];
for(var i = 0; i < bCards.length; i++){
bCards[i].addEventListener("click",openCard,true);
}
function openCard(e){
flagQueue.push(e.target.id);
if (flagQueue.length == 2) {
if (flagQueue[0] == flagQueue[1]) {
alert('Congratulations');
}
else {
alert('Try again');
}
flagQueue.length = 0;
}
}
</script>
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SIMPLE MATCHING GAME WITHOUT  EXCLAMATION MARK 
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<html>
<!-- https://stackoverflow.com/questions/47575962/how-can-i-turn-a-card-in-this-game-to-its-original-position-if-is-wrong
 -->
<!--  https://gist.github.com/emmadema/19da7b4a34f743e648931f155169bc2f -->
<!-- https://medium.com/@ryanbr23/building-a-memory-card-game-with-javascript-4beb866fb945
 -->
 <!-- https://www.youtube.com/watch?v=3MMjTYVs5is -->
 <head>
<meta charset="utf-8">
<style>
body{
text-align: center;
margin: 0;
}
h1 {
font-family: "Raleway", sans-serif;
font-weight: 400;
color: #0d2c40;
font-size: 45px;
letter-spacing: 1px;
margin: 0;
color: white;
}
p {
font-family: "Droid Serif", serif;
line-height: 26px;
font-size: 18px;
}
a {
font-family: raleway;
text-decoration: none;
color: #F15B31;
letter-spacing: 1px;
font-weight: 600;
font-size: 18px;
}
h2 {
font-family: raleway;
font-size: 20px;
color: #0d2c40;
letter-spacing: 1px;
font-weight: 600;
}
header {
background-color: #F15B31;
padding: 30px 20px 30px 20px;
}
main {
width: 850px;
margin: 35px auto
}
a {
margin: 0 20px;
color: white;
}
nav a:hover {
border-bottom: 2px solid white;
}
nav {
background-color: #00A6B3;
padding: 20px 0;
}
img {
margin: 40px 8px 0 8px;
}
footer {
text-transform: uppercase;
padding: 0 20px;
background-color: #0D2C40;
color: white;
letter-spacing: .08em;
font-weight: 500;
}
.copyright {
float: left;
}
.message {
float: right;
}
.clearfix:after {
visibility: hidden;
display: block;
content: " ";
clear: both;
height: 0;
font-size: 0;
}
.name {
color: #F15B31;
font-weight: 700;
}
#game-board{
width: 1200px;
}
</style>
<title>Memory card game</title>
</head>
<body>
<header>
<h1>Memory Game</h1>
</header>
<nav>
<p><a href="#">INSTRUCTIONS</a><a href="#"> GAME</a></p>
</nav>
<main>
<h2>INSTRUCTIONS</h2>
<p>Concentration, also known as Match Match, Memory, Pelmanism, Shinkei-suijaku, Pexeso or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards.</p>
<div id="game-board" class="board clearfix"></div>
</main>
<footer>
<div class="clearfix">
<p class="copyright">Copyright 2017</p>
<p class="message">Created with &hearts; by <span class="name">GA</span></p>
</div>
</footer>
</body>
</html>
<script type="text/javascript">
var cards = [
{
rank: "Queen",
suit: "Hearts",
cardImage: "http://via.placeholder.com/350x150?text=QueenHeartsfront"
},
{
rank: "Queen",
suit: "Diamonds",
cardImage: "http://via.placeholder.com/350x150?text=QueenDiamondsfront"
},
{
rank: "King",
suit: "Hearts",
cardImage: "http://via.placeholder.com/350x150?text=KingHeartsfront"
},
{
rank: "King",
suit: "Diamonds",
cardImage: "http://via.placeholder.com/350x150?text=KingDiamondsfront"
}
];
//1 CREATE BOARD
function createBoard() {
for (var i = 0; i < cards.length; i++) {
var cardElement = document.createElement('img');
// console.log(cardElement);
cardElement.setAttribute('src', 'http://via.placeholder.com/350x150?text=back');
cardElement.setAttribute('data-id', i);
document.getElementById('game-board').appendChild(cardElement);
cardElement.addEventListener('click', flipCard);
cardElement.style.width = '210px';
}
}
createBoard();
var prev = "";
//2 FLIPCARD
function flipCard () {
var cardId = this.getAttribute('data-id');
cardsInPlay.push(cards[cardId].rank);
this.setAttribute('src', cards[cardId].cardImage);
console.log(cardsInPlay[0]);
console.log(cardsInPlay[1]);
if (cardsInPlay.length === 2) {
if (cardsInPlay[0] === cardsInPlay[1]) {
alert("You found a match!");
cardsInPlay = [];
}
else {
alert("Sorry, try again.");
cardsInPlay = [];
// cardsInPlay.pop();
// cardsInPlay.pop();
// console.log(cardsInPlay);
try{
prev.setAttribute('src', 'http://via.placeholder.com/350x150?text=back');
}catch(e){}
this.setAttribute('src', 'http://via.placeholder.com/350x150?text=back');
}
}
prev = this;
}
var cardsInPlay = [];
</script>
</body>
</html>
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SIMPLE MATCHING JAVA SCRIPT
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<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>Memory Game</title>
<style>
div#TextBox1 {
background-color: coral;
color: blueviolet;
text-align: center;
font:20px bold;
display: block;
}
#play{
display: flex;
flex-wrap: wrap;
justify-content: center;
}
button{
background-color: rgba(216, 231, 234, 0.3);
border-right: 1px solid #929292;
border-bottom: 1px solid #929292;
color: #000000;
display: block;
font-weight: bold;
padding: 10px;
text-align: center;
text-decoration: none;
min-width: 42px;
display: block;
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="TextBox1"></div>
<div id="play"></div>
<script>
for (var i = 0; i < 10; i++) {
play.innerHTML += '<div><button></button></div>';
}
var numsToAssign = [];
for (var i = 0; i < 10 / 2; i++) {
numsToAssign.push(i, i);
}
var randomNum = Math.floor(Math.random() * 10);
var randomTile = document.querySelectorAll('button')[randomNum];
for (var i = 0; i < 10; i++) {
do {
if (!randomTile.innerHTML) {
randomTile.innerHTML = numsToAssign.shift();
}
randomNum = Math.floor(Math.random() * 10);
randomTile = document.querySelectorAll('button')[randomNum];
} while (randomTile.innerHTML && numsToAssign.length > 0)
}
var Array = document.querySelectorAll('button');
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < Array.length; i++) {
Array[i].addEventListener('click', MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile) {
firstClickedTile = event.target.parentNode;
}
else if (event.target.parentNode !== firstClickedTile) {
secondClickedTile = event.target.parentNode;
TextBox1.innerHTML = "TryAgain";
if (firstClickedTile.firstChild.innerText == secondClickedTile.firstChild.innerText) {
firstClickedTile.classList.add('matched');
secondClickedTile.classList.add('matched');
TextBox1.innerHTML = "Good Job";
}
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
}
}
</script>
</body>
</html>
------------------------------------------------------------------------
OR USE ABOVE CODE WITH HTML TILES BUTTON
------------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>MEMORY GAME WITHOUT BUTTONS WITHOUT SLIDER AND RANDOM CODE</title>
<style>
#play{
display: flex;
flex-wrap: wrap;
justify-content: center;
}
.tile {
height: 110px;
width: 110px;
margin: 20px;
border: 1px solid;
background: linear-gradient(rgba(255, 0, 0, .6), brown);
cursor: pointer;
}
p {
font-size: 30px;
margin: 0;
padding: 35%;
position: relative;
top: 50%;
transform: translateY(-50%);
filter: blur(20px);
user-select: none;
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="play">
<div class="tile"><p>0</p></div>
<div class="tile"><p>0</p></div>
<div class="tile"><p>1</p></div>
<div class="tile"><p>1</p></div>
<div class="tile"><p>2</p></div>
<div class="tile"><p>2</p></div>
<div class="tile"><p>3</p></div>
<div class="tile"><p>3</p></div>
<div class="tile"><p>4</p></div>
<div class="tile"><p>4</p></div>
</div>
<script>
var firstClickedTile;
var secondClickedTile;
var tiles = document.querySelectorAll('.tile');
for (var i = 0; i < tiles.length; i++) {
tiles[i].addEventListener('click', matching);
}
function matching(e) {
if (!firstClickedTile) {
firstClickedTile = e.target.parentNode;
firstClickedTile.firstChild.style.filter = 'blur(0px)';
}
 else if (e.target.parentNode !== firstClickedTile) {
secondClickedTile = e.target.parentNode;
secondClickedTile.firstChild.style.filter = 'blur(0px)'
if (firstClickedTile.firstChild.innerText == secondClickedTile.firstChild.innerText) {
firstClickedTile.classList.add('matched');
secondClickedTile.classList.add('matched');
firstClickedTile.removeEventListener('click', matching);
secondClickedTile.removeEventListener('click', matching);
firstClickedTile.firstChild.style.filter = 'blur(0px)';
secondClickedTile.firstChild.style.filter = 'blur(0px)';
}
else {
setTimeout(() => {
firstClickedTile.firstChild.style.filter = 'blur(15px)';
secondClickedTile.firstChild.style.filter = 'blur(15px)';
}, 400);
}
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
}
}
</script>
</body>
</html>
------------------------------------------------------------------------
CHANGE ABOVE HIDE CODE WITHOUT NO TILE CLASS
------------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>MEMORY GAME WITHOUT BUTTONS WITHOUT SLIDER AND RANDOM CODE</title>
<style>
#play{
display: flex;
flex-wrap: wrap;
justify-content: center;
}
button{
height: 110px;
width: 110px;
margin: 20px;
border: 1px solid;
background: linear-gradient(rgba(255, 0, 0, .6), brown);
font-size: 30px;
margin: 0;
padding: 35%;
position: relative;
top: 50%;
transform: translateY(-50%);
filter: blur(20px);
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="play">
<div><button>0</button></div>
<div><button>0</button></div>
<div><button>1</button></div>
<div><button>1</button></div>
<div><button>2</button></div>
<div><button>2</button></div>
<div><button>3</button></div>
<div><button>3</button></div>
<div><button>4</button></div>
<div><button>4</button></div>
</div>
<script>
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click',MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile){
firstClickedTile = event.target.parentNode;
firstClickedTile.firstChild.style.filter = 'blur(0px)';
}
 else if (event.target.parentNode !== firstClickedTile) {
secondClickedTile = event.target.parentNode;
secondClickedTile.firstChild.style.filter = 'blur(0px)'
if (firstClickedTile.firstChild.innerText == secondClickedTile.firstChild.innerText) {
firstClickedTile.classList.add('matched');
secondClickedTile.classList.add('matched');
firstClickedTile.removeEventListener('click',MatchingFunction);
secondClickedTile.removeEventListener('click',MatchingFunction);
firstClickedTile.firstChild.style.filter = 'blur(0px)';
secondClickedTile.firstChild.style.filter = 'blur(0px)';
}
else {
setTimeout(() => {
firstClickedTile.firstChild.style.filter = 'blur(15px)';
secondClickedTile.firstChild.style.filter = 'blur(15px)';
}, 400);
}
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
}
}
</script>
</body>
</html>
-----------------------------------------------------------------------
ABOVE HIDE REDUCE CODE 
-----------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>MEMORY GAME WITHOUT BUTTONS WITHOUT SLIDER AND RANDOM CODE</title>
<style>
#play{
display: flex;
flex-wrap: wrap;
justify-content: center;
}
button{
height: 110px;
width: 110px;
margin: 20px;
border: 1px solid;
background: linear-gradient(rgba(255, 0, 0, .6), brown);
font-size: 30px;
margin: 0;
padding: 35%;
position: relative;
top: 50%;
transform: translateY(-50%);
filter: blur(20px);
}
</style>
</head>
<body>
<div id="TextBox1"></div>
<div id="play">
<div><button>0</button></div>
<div><button>0</button></div>
<div><button>1</button></div>
<div><button>1</button></div>
<div><button>2</button></div>
<div><button>2</button></div>
<div><button>3</button></div>
<div><button>3</button></div>
<div><button>4</button></div>
<div><button>4</button></div>
</div>
<script>
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click',MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile){
firstClickedTile = event.target.parentNode;
}
 else if (event.target.parentNode !== firstClickedTile) {
secondClickedTile = event.target.parentNode;
TextBox1.innerHTML = "TryAgain";
if (firstClickedTile.firstChild.innerText == secondClickedTile.firstChild.innerText) {
TextBox1.innerHTML = "Good Job";
firstClickedTile.removeEventListener('click',MatchingFunction);
secondClickedTile.removeEventListener('click',MatchingFunction);
firstClickedTile.firstChild.style.filter = 'blur(0px)';
secondClickedTile.firstChild.style.filter = 'blur(0px)';
}
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
}
}
</script>
</body>
</html>
 -------------------------------------------------------------------------------------------------------------
OR CHANGE JAVA SCRIPT HTML CODE INTO SIMPLE HTML
READ MORE:
https://en.wikibooks.org/wiki/JavaScript/Anonymous_functions
https://www.sitepoint.com/jquery-settimeout-function-examples/
-----------------------------------------------------------------------------------------------------------
TIME OUT FUNCTION CAN BE WRITE AS A SIMPLE WAY
-----------------------------------------------------------------------------------------------------------
function setTimeout(){
firstClickedTile = undefined;
}
setTimeout(400);
-----------------------------------------------------------------------------------------------------------
TIME OUT FUNCTION CAN BE WRITE AS ANONYMOUS WAY
-----------------------------------------------------------------------------------------------------------
setTimeout(function(){
firstClickedTile = undefined;
}, 400);
---------------------------------------------------------------------------------------------------------------
ASYNCHRONOUS OR ARROW FUNCTION IN JAVA SCRIPT
---------------------------------------------------------------------------------------------------------------
READ MORE:
https://eloquentjavascript.net/11_async.html
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions
https://javascript.info/async-await
https://www.sitepoint.com/jquery-settimeout-function-examples/
---------------------------------------------------------------------------------------------------------------
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
---------------------------------------------------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>Memory Game</title>
<style>
div#TextBox1 {
background-color: coral;
color: blueviolet;
text-align: center;
font:20px bold;
display: block;
}
#play{
display: flex;
flex-wrap: wrap;
justify-content: center;
}
button{
background-color: rgba(216, 231, 234, 0.3);
border-right: 1px solid #929292;
border-bottom: 1px solid #929292;
color: #000000;
display: block;
font-weight: bold;
padding: 10px;
text-align: center;
text-decoration: none;
min-width: 42px;
display: block;
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="TextBox1"></div>
<div id="play">
<div><button>0</button></div>
<div><button>0</button></div>
<div><button>1</button></div>
<div><button>1</button></div>
<div><button>2</button></div>
<div><button>2</button></div>
<div><button>3</button></div>
<div><button>3</button></div>
<div><button>4</button></div>
<div><button>4</button></div>
</div>
<script>
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click', MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile) {
firstClickedTile = event.target.parentNode;
}
else if (event.target.parentNode !== firstClickedTile) {
secondClickedTile = event.target.parentNode;
TextBox1.innerHTML = "TryAgain";
if (firstClickedTile.firstChild.innerText == secondClickedTile.firstChild.innerText) {
firstClickedTile.classList.add("matched");
secondClickedTile.classList.add("matched");
TextBox1.innerHTML = "Good Job";
}
setTimeout(() => {
firstClickedTile = undefined;
}, 400);
}
}
</script>
</body>
</html>
-------------------------------------------------------------------------
OR USE ABOVE CODE WITH INNER HTML WITHOUT DIV TAG WITHOUT BUTTON CSS
IF WE TRACE VALUE WE NEED TO SOME CHANGES BELOW CODE
1)NEED TextBox2
2)NEED CSS CODE FOR  
div#TextBox2{background-color:black;color:RED;text-align:center;font:20px bold;display:block;}
3)NEED HTML CODE FOR TextBox2 CODE
<div id="TextBox1"></div> <div id="TextBox2"></div>
4)NEED JAVASCRIPT CODE TO CHANGE
function MatchingFunction(event){
TextBox2.innerHTML = !firstClickedTile;
or use this code
TextBox2.innerHTML = this.innerHTML;
-------------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>Memory Game</title>
<style>
div#TextBox1 {
background-color: coral;
color: blueviolet;
text-align: center;
font:20px bold;
display: block;
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="TextBox1"></div>
<button>A</button>
<button>A</button>
<button>B</button>
<button>B</button>
<script>
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click', MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile) {
firstClickedTile = event.target;
}
else if (firstClickedTile!== event.target) {
secondClickedTile = event.target;
TextBox1.innerHTML = "TryAgain";
if (firstClickedTile.innerHTML == secondClickedTile.innerHTML) {
firstClickedTile.classList.add("matched");
secondClickedTile.classList.add("matched");
TextBox1.innerHTML = "Good Job";
}
function setTimeout(){
firstClickedTile = undefined;
}
setTimeout(400);
}
}
</script>
</body>
</html>
-------------------------------------------------------------------------
WHEN ID MATCH IN JAVA SCRIPT
ADVANTAGE: WE CAN USE DIFFERENT INNER HTML 
-----------------------------------------------------------------
FOR VALUE MATCHING GAME CHANGE CODE HTML AND JAVASCRIPT
<button value="0">A</button>
<button value="0">APPLE</button>
<button value="1">B</button>
<button value="1">BALL</button>
CHANGE LINE IN JAVASCRIPT
if (firstClickedTile.value == secondClickedTile.value) {
------------------------------------------------------------------
FOR NAME MATCHING GAME CHANGE CODE HTML AND JAVASCRIPT
<button name="0">A</button>
<button name="0">APPLE</button>
<button name="1">B</button>
<button name="1">BALL</button>
CHANGE LINE IN JAVASCRIPT
if (firstClickedTile.name == secondClickedTile.name) {
-------------------------------------------------------------------------
<html> <!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript --> <head> <title>Memory Game</title> <style> div#TextBox1 { background-color: coral; color: blueviolet; text-align: center; font:20px bold; display: block; } .matched { background:Green; } </style> </head> <body> <div id="TextBox1"></div> <button id="0">A</button> <button id="0">APPLE</button> <button id="1">B</button> <button id="1">BALL</button> <script> var firstClickedTile; var secondClickedTile; for (var i = 0; i < document.querySelectorAll("button").length; i++) { document.querySelectorAll("button")[i].addEventListener('click', MatchingFunction,true); } function MatchingFunction(event) { if (!firstClickedTile){ firstClickedTile = event.target; } else if (firstClickedTile!== event.target) { secondClickedTile = event.target; TextBox1.innerHTML = "TryAgain"; if (firstClickedTile.id == secondClickedTile.id) { firstClickedTile.classList.add("matched"); secondClickedTile.classList.add("matched"); TextBox1.innerHTML = "Good Job"; }
console.log(event.target.id); //CONSOLE ID
function setTimeout(){ firstClickedTile = undefined; } setTimeout(400); } } </script> </body> </html>
---------------------------------------------------------------------------------------------------------------
HTML 5 MEMORY GAME
https://www.taniarascia.com/how-to-create-a-memory-game-super-mario-with-plain-javascript/
---------------------------------------------------------------------------------------------------------------
<html>
<head>
<title>Memory Game</title>
<style>
.card {
float:left;
}
.card,
.back,
.front {
height: 127px;
width: 227px;
}
.back,
.front {
position: absolute;
}
.match .front {
background:Green !important;
}
div#TextBox1 {
background-color: coral;
color: blueviolet;
text-align: center;
font:20px bold;
display: block;
}
</style
</head>
<body>
<div id="game"></div>
<div id="count"></div>
<div id="TextBox1"></div>
<script type="text/javascript">
var cardsArray = [{
'name': 'Image1',
'img': 'https://goo.gl/FJpwnu'
}, {
'name': 'Image2',
'img': 'https://goo.gl/4svvdA'
}
];
TextBox1.innerHTML = "BEST OF LUCK";
var gameGrid = cardsArray.concat(cardsArray).sort(function () {
return 0.5 - Math.random();
});
var firstGuess = '';
var secondGuess = '';
var count = 0;
var previousTarget = null;
var grid = document.createElement('section');
grid.setAttribute('class', 'grid');
game.appendChild(grid);
gameGrid.forEach(function (item) {
var name = item.name,
img = item.img;
var card = document.createElement('div');
card.classList.add('card');
card.dataset.name = name;
var front = document.createElement('img');
front.classList.add('front');
front.style.backgroundImage = 'url(' + img + ')';
card.appendChild(front);
grid.appendChild(card);
});
var match = function match() {
var selected = document.querySelectorAll('.selected');
selected.forEach(function (card) {
card.classList.add('match');
TextBox1.innerHTML = "Good Job";
});
};
function GameResetFunction() {
firstGuess = '';
secondGuess = '';
count = 0;
previousTarget = null;
var selected = document.querySelectorAll('.selected');
selected.forEach(function (card) {
card.classList.remove('selected');
});
};
grid.addEventListener("click",GRID,true);
function GRID(event){
if (event.target === previousTarget ) {
return;
}
if (count < 2) {
count++;
if (count === 1) {
firstGuess = event.target.parentNode.dataset.name;
console.log(firstGuess);
console.log(count);
event.target.parentNode.classList.add('selected');
}
else {
secondGuess = event.target.parentNode.dataset.name;
console.log(secondGuess);
event.target.parentNode.classList.add('selected');
}
if (firstGuess && secondGuess) {
if (firstGuess === secondGuess) {
setTimeout(match);
}
TextBox1.innerHTML = "Try Again";
setTimeout(GameResetFunction);
}
previousTarget = event.target;
}
};
</script>
</body>
</html>
----------------------------------------------------------------------------------------------------------------


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