Thursday, 20 July 2017
MEMORY GAME WITH UPPER HIDDEN CARD
Other Games
http://www.internet4classrooms.com/skill_builders/synonyms_language_arts_third_3rd_grade.htm
https://github.com/emir97?tab=repositories
https://emir97.github.io/Memory-Game-JS-1/
http://www.vocabulary.co.il/context-and-definitions/high-school/sat-math-vocabulary-game/
Context Clues - CCSS RL.5.4
Links verified on 05/09/2017
1. Context and Definition Games. | ||
Kids enjoy learning about context with fun online games. SEE MORE | ||
2. Context Clues Millionaire Game. | ||
Who Wants to be a Millionaire style Game on Context Clues. SEE MORE | ||
3. Context Clues Quiz. | ||
Multiple-choice quiz, answers are available. (Printable ) SEE MORE | ||
4. Context Clues Skills Unit. | ||
Create and print multiple context clues teaching resources from Ed Helper. SEE MORE | ||
5. Context Clues Worksheets. | ||
An index of worksheets describing the grade level of activity accompanied by a link to a printable practice sheet. SEE MORE | ||
6. Context Clues/Prefixes/Suffixes Jeopardy. | ||
Jeopardy style game on context clues, prefixes, and suffixes. SEE MORE | ||
7. Review Game Zone. | ||
Use the clue to uncover the unfamiliar word. To get started, select a game and test your knowledge on the topic. (To play games disable or bypass popup blocker software.) SEE MORE | ||
8. Toon Univerity Words in Context. | ||
Put the words into the sentences to determine the correct meaning of the word. SEE MORE | ||
9. Using Context Clues. | ||
In this lesson you will use the context to figure out new words, practice using context clues and define words in sentences. Includes three activities.(Related videos and print downloads available.) SEE MORE | ||
10. What are Context Clues?. | ||
Context clues lesson with quiz. SEE MORE | ||
11. What's My Meaning Concentration Game. | ||
Match words with meanings in this concentration style game. SEE MORE | ||
12. What's My Meaning Flashcard Game. | ||
Match words with meanings in this flashcard game. SEE MORE | ||
13. What's My Meaning Matching Game. | ||
Match root with meanings. SEE MORE | ||
14. What's My Meaning Word Search. | ||
Word Search using root. SEE MORE | ||
15. Word Clues. | ||
Using Context Clues - Three matching activities. Use the pull-down boxes to match the item on the left to the corresponding item on the right. SEE MORE | ||
16. Word Detectives. | ||
Context clues lesson plan includes a link to a worksheet. SEE MORE | ||
17. Words in Context Lesson Plan. | ||
Words in Context lesson plan and handout. SEE MORE |
MEMORY GAME WITH UPPER HIDDEN CARD CODE
FOR SHOW BEHIND CARD WE CHANGE OPACITY
opacity: 0;<--> opacity: 0.6; //to show behind card we change this 0 to 0.6
OR HIDDEN WORD TO SHOW
<td><button id="b00" class="hidden"></button></td>
<td><button id="b00" class="show"></button></td>
--------------------------------------------------------------------------------------------------------------
<html>
<!--
https://stackoverflow.com/questions/29329698/html5-memory-game-javascript-function
-->
<head>
<title>Find A Match</title>
<style type='text/css'>
table {
margin-left: auto;
margin-right: auto;
border-collapse: collapse;
border: 1px solid;
}
table td {
border: 1px solid;
height: 100px;
width: 100px;
text-align: center;
}
button {
border: 0px solid;
height: 100px;
width: 100px;
text-align: center;
font-size: 150%;
font-weight: 300;
font-family: "Questrial",
sans-serif;
color: #000000;
background-color:White;
}
.hidden {
opacity:
0.6; //to show behind card we change this 0 to 0.6
}
.show {
opacity: 1;
}
</style>
</head>
<body>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<table width = "500px" height = "500px">
<tr>
<td><button id="b00" class="hidden"></button></td>
<td><button id="b01" class="hidden"></button></td>
<td><button id="b02" class="hidden"></button></td>
<td><button id="b03" class="hidden"></button></td>
</tr>
<tr>
<td><button id="b10" class="hidden"></button></td>
<td><button id="b11" class="hidden"></button></td>
<td><button id="b12" class="hidden"></button></td>
<td><button id="b13" class="hidden"></button></td>
</tr>
<tr>
<td><button id="b20" class="hidden"></button></td>
<td><button id="b21" class="hidden"></button></td>
<td><button id="b22" class="hidden"></button></td>
<td><button id="b23" class="hidden"></button></td>
</tr>
<tr>
<td><button id="b30" class="hidden"></button></td>
<td><button id="b31" class="hidden"></button></td>
<td><button id="b32" class="hidden"></button></td>
<td><button id="b33" class="hidden"></button></td>
</tr>
</table>
<script type="text/javascript">
//<![CDATA[
$(document).ready(function () {
var cardSet = ["A", "A", "B", "B", "C", "C", "D", "D",
"E", "E", "F", "F", "G", "G", "H", "H"];
randomize(cardSet);
load(cardSet);
var tries = 0;
var timer;
var pair = 0;
var $box1 = undefined;
var $box2 = undefined;
$("button").click(function () {
if ($(this).attr("class") == "hidden") {
if ($box1 ==
undefined) {
$box1 = $(this);
$box1.removeClass("hidden").addClass("show");
timer = setTimeout(function () {
if ($box2 ==
undefined) {
$box1.removeClass("show").addClass("hidden");
$box1 = undefined;
numberOfClicks += 1;
} else if ($box1.text()
!= $box2.text()) {
$box1.removeClass("show").addClass("hidden");
$box1 = undefined;
$box2.removeClass("show").addClass("hidden");
$box2 = undefined;
tries += 1;
}
}, 3000);
} else if ($box2 ==
undefined) {
$box2 = $(this);
$box2.removeClass("hidden").addClass("show");
if ($box1.text()
== $box2.text()) {
pair += 1;
tries += 1;
$box1 = undefined;
$box2 = undefined;
};
};
};
if (pair ==
8) {
alert("Tries: " + tries);
}
});
});
function load(cardSet) {
var index = 0;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
$("#b" + i + j).text(cardSet[index]);
index++;
}
}
}
function randomize(array) {
var currentIndex = array.length, temporaryValue, randomIndex
;
while (0 !== currentIndex) {
randomIndex = Math.floor(Math.random()
* currentIndex);
currentIndex -= 1;
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
//]]>
</script>
</body>
</html>
--------------------------------------------------------------------------------------------------------------------
HTML5 Memory Game - JavaScript function UN COMPLETE GAME
http://techqa.info/programming/question/29329698/HTML5-Memory-Game---JavaScript-function
other game
https://www.quia.com/jg/2820454.html
https://codepen.io/mel/pen/Brads
https://codepen.io/collosic/pen/KsfwD
other game
https://www.quia.com/jg/2820454.html
https://codepen.io/mel/pen/Brads
https://codepen.io/collosic/pen/KsfwD
--------------------------------------------------------------------------------------------------------------------
<!--
https://stackoverflow.com/questions/44510481/how-can-i-add-animation-to-flip-tile-memory-game
-->
<style>
.tile{
width: 150px;
height: 150px;
background-color: black;
float: left;
margin: 10px;
font-size: 100px;
padding-top: 25px;
padding-bottom: 25px;
text-align: center;
}
p{
font-size: 50px;
}
span{
visibility: hidden;
}
</style>
<script>
var LetterArray = ["A","A","B","B","C","C","D","D"]
var EmptyArray = [];
function flipTile(tile) {
if (EmptyArray.length
== 0) {
tile.firstChild.style.visibility = "visible";
tile.style.backgroundColor = "grey";
EmptyArray.push(tile);
}
else if (EmptyArray.length
== 1 && EmptyArray[0] != tile) {
EmptyArray.push(tile);
tile.firstChild.style.visibility = "visible";
tile.style.backgroundColor = "grey";
if (EmptyArray[0].firstChild.innerHTML == EmptyArray[1].firstChild.innerHTML) {
EmptyArray = [];
}
else {
setTimeout(function() {
EmptyArray[0].firstChild.style.visibility = "hidden";
EmptyArray[0].style.backgroundColor = "black";
EmptyArray[1].firstChild.style.visibility = "hidden";
EmptyArray[1].style.backgroundColor = "black";
EmptyArray = [];
},
1000);
}
}
}
</script>
<div id="game_board">
<div class="tile" onclick="flipTile(this);"><span>A</span></div>
<div class="tile" onclick="flipTile(this);"><span>A</span></div>
<div class="tile" onclick="flipTile(this);"><span>B</span></div>
<div class="tile" onclick="flipTile(this);"><span>B</span></div>
<div class="tile" onclick="flipTile(this);"><span>C</span></div>
<div class="tile" onclick="flipTile(this);"><span>C</span></div>
<div class="tile" onclick="flipTile(this);"><span>D</span></div>
<div class="tile" onclick="flipTile(this);"><span>D</span></div>
</div>
-----------------------------------------------------------------------------------------------------------------------
jQuery Picture Memory Game
An element could be hidden with
display:none
, visibility:hidden
or opacity:0
. The difference between those methods:display:none
hides the element, and it does not take up any space;visibility:hidden
hides the element, but it still takes up space in the layout;opacity:0
hides the element as "visibility:hidden", and it still takes up space in the layout; the only difference is that opacity lets one to make an element partly transparent;- IN BELOW GAME WE CAN SHOW ELEMENT WE NEED TO CHANGE CODE IN CSS
- AND JAVA SCRIPT
- #boxcard div img {display: blockborder-radius: 10px;z-index: 3;}
- function OpenCard() {
var id = $(this).attr("id"); - if ($("#" + id + " img").is(":visible")) {
-----------------------------------------------------------------------------------------------------------------------
<html>
<style>
body {
font: 18px Verdana;
color: #FFF;
background: #CCC;
}
#picbox {
margin: 0px auto;
width: 640px;
}
#boxcard {
z-index: 1;
margin: 10px 0 0;
}
#boxcard div{
float: left;
width: 100px;
height: 100px;
margin: 5px;
padding: 5px;
border: 4px solid #EE872A;
cursor: pointer;
border-radius: 10px;
box-shadow: 0 1px 5px rgba(0,0,0,.5);
background: #B1B1B1;
z-index: 2;
}
#boxcard div img {
display: none; /* display: block; */
border-radius: 10px;
z-index: 3;
}
#boxbuttons {
text-align: center;
margin: 20px;
display: block;
}
#boxbuttons .button {
text-transform: uppercase;
background: #EE872A;
padding: 5px 10px;
margin: 5px;
border-radius: 10px;
cursor: pointer;
}
#boxbuttons .button:hover {
background: #999;
}</style></head><body>
<div id="picbox">
<span id="boxbuttons">
<span class="button">
<span id="counter">0</span>
Clicks
</span>
<span class="button">
<a onclick="ResetGame();">Reset</a>
</span>
</span>
<div id="boxcard"></div>
</div>
<script src='http://production-assets.codepen.io/assets/common/stopExecutionOnTimeout-b2a7b3fe212eaa732349046d8416e00a9dec26eb7fd347590fbced3ab38af52e.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>
<script>var BoxOpened = "";
var ImgOpened = "";
var Counter = 0;
var ImgFound = 0;
var Source = "#boxcard";
var ImgSource = [
"http://img5.uploadhouse.com/fileuploads/17699/176992640c06707c66a5c0b08a2549c69745dc2c.png",
"http://img6.uploadhouse.com/fileuploads/17699/17699263b01721074bf094aa3bc695aa19c8d573.png",
"http://img6.uploadhouse.com/fileuploads/17699/17699262833250fa3063b708c41042005fda437d.png",
"http://img9.uploadhouse.com/fileuploads/17699/176992615db99bb0fd652a2e6041388b2839a634.png",
"http://img4.uploadhouse.com/fileuploads/17699/176992601ca0f28ba4a8f7b41f99ee026d7aaed8.png",
"http://img3.uploadhouse.com/fileuploads/17699/17699259cb2d70c6882adc285ab8d519658b5dd7.png",
"http://img2.uploadhouse.com/fileuploads/17699/1769925824ea93cbb77ba9e95c1a4cec7f89b80c.png",
"http://img7.uploadhouse.com/fileuploads/17699/1769925708af4fb3c954b1d856da1f4d4dcd548a.png",
"http://img9.uploadhouse.com/fileuploads/17699/176992568b759acd78f7cbe98b6e4a7baa90e717.png",
"http://img9.uploadhouse.com/fileuploads/17699/176992554c2ca340cc2ea8c0606ecd320824756e.png"
];
function RandomFunction(MaxValue, MinValue) {
return Math.round(Math.random() * (MaxValue -
MinValue) + MinValue);
}
function ShuffleImages() {
var ImgAll = $(Source).children();
var ImgThis = $(Source + "
div:first-child");
var ImgArr = new Array();
for (var i = 0; i < ImgAll.length; i++) {if (window.CP.shouldStopExecution(1)){break;}
ImgArr[i] = $("#" + ImgThis.attr("id") + " img").attr("src");
ImgThis = ImgThis.next();
}
window.CP.exitedLoop(1);
ImgThis = $(Source + "
div:first-child");
for (var z = 0; z < ImgAll.length; z++) {if (window.CP.shouldStopExecution(2)){break;}
var RandomNumber = RandomFunction(0, ImgArr.length - 1);
$("#" + ImgThis.attr("id") + " img").attr("src", ImgArr[RandomNumber]);
ImgArr.splice(RandomNumber, 1);
ImgThis = ImgThis.next();
}
window.CP.exitedLoop(2);
}
function ResetGame() {
ShuffleImages();
$(Source + "
div img").hide();
$(Source + "
div").css("visibility", "visible");
Counter = 0;
$("#success").remove();
$("#counter").html("" + Counter);
BoxOpened = "";
ImgOpened = "";
ImgFound = 0;
return false;
}
function OpenCard() {
var id = $(this).attr("id");
/*CHANGE BELOW CODE FOR SHOW IMAGES if ($("#" + id + " img").is(":visible")) */
if ($("#" + id + " img").is(":hidden")) {
$(Source + "
div").unbind("click", OpenCard);
$("#" + id + " img").slideDown('fast');
if (ImgOpened ==
"") {
BoxOpened = id;
ImgOpened = $("#" + id + " img").attr("src");
setTimeout(function() {
$(Source + "
div").bind("click", OpenCard)
}, 300);
} else {
CurrentOpened = $("#" + id + " img").attr("src");
if (ImgOpened !=
CurrentOpened) {
setTimeout(function() {
$("#" + id + " img").slideUp('fast');
$("#" + BoxOpened + " img").slideUp('fast');
BoxOpened = "";
ImgOpened = "";
}, 400);
} else {
$("#" + id + " img").parent().css("visibility", "hidden");
$("#" + BoxOpened + " img").parent().css("visibility", "hidden");
ImgFound++;
BoxOpened = "";
ImgOpened = "";
}
setTimeout(function() {
$(Source + "
div").bind("click", OpenCard)
}, 400);
}
Counter++;
$("#counter").html("" + Counter);
if (ImgFound ==
ImgSource.length) {
$("#counter").prepend('<span
id="success">You Found All Pictues With </span>');
}
}
}
$(function() {
for (var y = 1; y < 3 ; y++)
{if (window.CP.shouldStopExecution(3)){break;}
$.each(ImgSource, function(i, val) {
$(Source).append("<div
id=card" + y + i + "><img
src=" + val + "
/>");
});
}
window.CP.exitedLoop(3);
$(Source + "
div").click(OpenCard);
ShuffleImages();
});
</script>
</body>
</html>
-------------------------------------------------------------------------------
without face down matching game javascript
https://www.sitepoint.com/community/t/java-script-challenge-a-game-of-memory/27792/5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
without face down matching game javascript
https://www.sitepoint.com/community/t/java-script-challenge-a-game-of-memory/27792/5
-------------------------------------------------------------------------------
<html>
<!--
https://www.sitepoint.com/community/t/java-script-challenge-a-game-of-memory/27792/5
-->
<head>
<title>Memory</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<style>
.card{
width:65px;
height:100px;
float:left;
margin:5px;
color:blue;
padding:5px;
border:solid 1px blue;
}
#Playfield{
width: 600px;
}
.down{
background:;
}
.clear{
clear:both;
}
p {
margin:0;
padding: 5px 15px 0 5px;
}
#playerInfo{
padding:15px 0 35px 0;
}
#player1 p, #player2 p{
float:left;
}
.active{
background: yellow;
}
</style>
</head>
<body>
<div id="Playfield">
<div class="card down one" data-face="1"></div>
<div class="card down two" data-face="2"></div>
<div class="card down three" data-face="3"></div>
<div class="card down four" data-face="4"></div>
<div class="card down five" data-face="5"></div>
<div class="card down six" data-face="6"></div>
<div class="card down seven" data-face="7"></div>
<div class="card down eight" data-face="8"></div>
<div class="card down nine" data-face="9"></div>
<div class="card down ten" data-face="10"></div>
<div class="card down eleven" data-face="11"></div>
<div class="card down twelve" data-face="12"></div>
<div class="card down one" data-face="1"></div>
<div class="card down two" data-face="2"></div>
<div class="card down three" data-face="3"></div>
<div class="card down four" data-face="4"></div>
<div class="card down five" data-face="5"></div>
<div class="card down six" data-face="6"></div>
<div class="card down seven" data-face="7"></div>
<div class="card down eight" data-face="8"></div>
<div class="card down nine" data-face="9"></div>
<div class="card down ten" data-face="10"></div>
<div class="card down eleven" data-face="11"></div>
<div class="card down twelve" data-face="12"></div>
</div>
<div id="playerInfo" class="clear">
<div id="player1">
<p><strong>Player 1:</strong></p>
<p>Turns Taken: <span class="noTurns">0</span></p>
<p>Pairs matched: <span class="noPairs">0</span></p>
</div>
<div id="player2" class="clear">
<p><strong>Player 2:</strong></p>
<p>Turns Taken: <span class="noTurns">0</span></p>
<p>Pairs matched: <span class="noPairs">0</span></p>
</div>
</div>
<p class="clear"><a href="#" id="reset">Click here to reset game</a></p>
<script type="text/javascript">
function twoCardsFaceUp(){
return $(".up").length == 2;
}
function cardsMatch(){
return $(".up:eq(0)").text() == $(".up:eq(1)").text();
}
function markCardsAsMatched(){
$(".up").each(function(){
$(this).addClass("matched").removeClass("up").off("click");
});
}
function updateScore(player){
var el = $(player).find(".noPairs");
var p = Number(el.text());
el.text(p+1);
}
function allCardsMatched(){
return ($(".matched").length == 24)
}
function flipCardsBackOver(){
setTimeout(function(){
$(".up").each(function(){
$(this).addClass("down").removeClass("up");
});
}, 1000);
}
function shuffle(cards){
// Uses Fisher–Yates shuffle
// See
http://en.wikipedia.org/wiki/Fisher-Yates_shuffle
var i = cards.length, j, tempi, tempj;
if ( i ==
0 ) return false;
while ( --i ) {
j = Math.floor( Math.random() *
( i + 1 ) );
tempi = cards[i];
tempj = cards[j];
cards[i] = tempj;
cards[j] = tempi;
}
return cards;
}
function highlightCurrentPlayer(player){
$("#playerInfo
p").each(function(){
if ($(this).hasClass("active")){
$(this).removeClass("active");
}
});
$(player).find("p").first().addClass("active");
}
function incrementTurns(player){
var el = $(player).find(".noTurns");
var t = Number(el.text());
el.text(t+1);
}
function updateCurrentPlayer(player){
currentPlayer = (currentPlayer.match(/1/))? "#player2" : "#player1"
}
function winner(){
var playerOnePoints = Number($("#player1").find(".noPairs").text());
var playerTwoPoints = Number($("#player2").find(".noPairs").text());
if (playerOnePoints
> playerTwoPoints){
return "Player one won!";
} else if (playerOnePoints
< playerTwoPoints){
return "Player two won!";
} else {
return "An honourable draw!";
}
}
// Shuffle cards
var cards = $(".card");
cards.remove();
cards = shuffle(cards);
cards.appendTo($("#Playfield"));
// Main Loop
$('.card').on("click", function(){
if ($(".up").length == 2){
return false;
}
$(this).removeClass("down").addClass("up");
if (twoCardsFaceUp()){
incrementTurns(currentPlayer);
if (cardsMatch()){
markCardsAsMatched();
updateScore(currentPlayer);
if (allCardsMatched()){
alert(winner());
}
}else{
flipCardsBackOver();
updateCurrentPlayer(currentPlayer);
setTimeout(function(){highlightCurrentPlayer(currentPlayer)},
1000);
}
}
});
$("#reset").click(function(){
location.reload();
});
$(".card").each(function(){
var num = $(this).data("face");
$(this).text(num);
});
var currentPlayer = "#player1";
highlightCurrentPlayer(currentPlayer);
</script>
</body>
</html>
without face down matching game javascript
-----------------------------------------------------------------------------------------------------------------------
Christmas Vocabulary Matching game
https://www.google.co.uk/search?q=Christmas+Vocabulary+Matching+game&rlz=1C1_____enGB747GB747&ei=HT1-WYX0MIOHgAb2y7jgBw&start=0&sa=N&biw=1164&bih=586
SWF GAME
-----------------------------------------------------------------------------------------------------------------------
pair game javascripthttps://www.google.co.uk/search?q=pair+game+javascript&rlz=1C1_____enGB747GB747&ei=oTSDWfKyIqrXgAaZz5PYBg&start=20&sa=N&biw=1164&bih=586
https://www.ordnancesurvey.co.uk/mapzone/games/pairs
Sams Teach Yourself JavaScript in 24 Hours
https://books.google.co.uk/books?isbn=0132715503
Michael Moncur - 2006 - Computers
innerHTML="Two Pair-br>2"; return 2; } // three of a kind if (three) { obj. ... innerHTML="Pair-br>1"; return 1; ... HOUR. 22: Creating. a. JavaScript. Game.Foundation Game Design with HTML5 and JavaScript
https://books.google.co.uk/books?isbn=1430247177
Rex van der Spuy - 2013 - Computers
The JavaScript debugger that's part of your browser's console will also try and tell ... SyntaxError: Unexpected token ")" You may have forgotten to close a pair of ...Advanced Game Design with HTML5 and JavaScript
https://books.google.co.uk/books?isbn=1430258012
Rex van der Spuy - 2015 - Computers
This prevents any pair of objects from being checked for collisions more than once. ... You can use it in a game loop to check all the sprites in an array with all the ...Ads
-
Adwww.polygoncollege.com/
Learn through our vibrant platform of easy-to-follow video training material.DirectX · Unity · C# -
Adwww.zapmeta.co.uk/Search
Find JavaScript Programming. Search Faster, Better & Smarter at ZapMeta Now!Wiki, News & More · The Complete Overview · 100+ Million Visitors · Web, Images & VideoTypes: pdf, doc, ppt, xls, txt
Searches related to pair game javascript
------------------------------------------------------------------------------------------------------------------------
Image match javascript memory game - Amit Patil
Have a look at this Image match javascript memory game, you will definitely love This Image ... 10% ?? i dont want to talk about them :D. well, thats not a point we are going to discuss here. ..... 1) You will be shown blocks with faces down.
You've visited this page 3 times. Last visit: 19/07/17
Playing the game (article) | Khan Academy
If not, they should be flipped face down again after a short delay. ..... In JavaScript at least, the equality operator will return true if it's used on two variables that point to objects, and ... Now that we know the tiles match, we need to keep them up.
Intro to "Memory" (article) | Khan Academy
Read and learn for free about the following article: Intro to "Memory" ... When the game starts, all tiles are turned face down. The player then flips over two cards, ...
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HTML5 Memory Game - JavaScript function - Stack Overflow
29 Mar 2015 - You just forgot to reset clicks when user made a correct choice: function check() ... check() { clearInterval(timer); //stop timer if (faces[secondchoice] == faces[ firstchoice]) { match++; document. .... Not the answer you're looking for? ... Why do we refer to computers and other machines as being up or down?
Java Script Challenge: A Game of Memory - JavaScript - The SitePoint ...
4 Mar 2013 - Java Script Challenge: A Game of Memory ... When a card is clicked, a check needs to be made if any other cards are face up that do not have ... If so, the two cards gain the css class of 'matched', otherwise turn both face down. ... Note - the data-face attribute is present to make the JScode easier to write - I ...
The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript
https://books.google.co.uk/books?isbn=1430233842
Jeanine Meyer - 2011 - Computers
Using Games to learn HTML5 and JavaScript Jeanine Meyer ... If theres none, they flip the cards face down again. The computer ... Remove pairs that match.Searches related to without face down matching game javascript
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