Thursday, 7 September 2017
FLASH CODE CHANGE INTO JAVASCRIPT
-------------------------------------------------------------------------------------------------------------------
AS3 CODE
http://flashcollege.blogspot.co.uk/2016/03/trace-array-in-text-box-as2-as3.html
BUTTON MATCHING GAME JAVA SCRIPT
https://www.w3schools.com/code/tryit.asp?filename=FXF9J5UA8QPS
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-------------------------------------------------------------------------------------------------------------------var btnArray Array = new Array : btn1 ( btn2); var , textArray Array = ["TEXT1","TEXT2"]; for : ( var i : = 0; uint < i textArray length; i++) . { btnArray [ ] i . addEventListener MouseEvent ( CLICK, . ); expandInfo function } expandInfo e ( MouseEvent) : void : trace { ( textArray [ btnArray . indexOf ( target)]); e. }
AS3 CODE CHANGE INTO JAVASCRIPT
var btnArray = [btn1,btn2];
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DON'T USE MOUSE EVENT IN JAVASCRIPT
IN JAVA SRIPT CODE DELETE ARRAY WORD:
USE SAME KIND OF BRACKETS IN ARRAY
OR USE THESE LINES FOR ARRAYS WITH SMALL BRACKETS
OR USE THESE LINES FOR ARRAYS WITH SMALL BRACKETS
var btnArray = [btn1,btn2];
OR USE THESE LINES FOR ARRAYS WITH DIFFRENT BRACKETS
Array. length EQUAL TO = HOW MANY ITEMS IN ARRAY?
HERE EACH ARRAY HAS TWO ITEMS
IN JAVA SRIPT CODE DON'T USE I EQUAL TO NUMBER OR UNIT LIKE
USE THIS IN JAVASCRIPT
OR USE THIS CODE
OR USE THIS CODE
<! -- http://flashcollege.blogspot.co.uk/2016/03/trace-array-in-text-box-as2-as3.html -->
<div id="TextBox1"></div >
<button id="btn1">#1</button>
<button id="btn2">#2</button>
<script type='text/javascript'>
TextBox1.innerHTML =
}
}
</script >
------------------------------------------------------------------------
<div id="TextBox1"></div >
<button id="btn1">#1</button>
<button id="btn2">#2</button>
<script type='text/javascript'>
var btnArray =[ btn1, btn2];
var textArray =[ "TEXT1","TEXT2"];
for (var i = 0; i < textArray . length; i++) {
btnArray [ i ]. addEventListener( "click", expandInfo , true);
function expandInfo ( event) {
TextBox1.innerHTML =textArray [ btnArray . indexOf ( event. target)];
}
}
</script >
------------------------------------------------------------------------
<
<
<
<
TextBox1.innerHTML =
}
}
</
------------------------------------------------------------------------
HOW TWO INDEX VALUE EQUALindexNum2 = Math
------------------------------------------------------------------------
<button id="btn1">A</button>
<button id="btn2">a</button>
<button id="btn3">B</button>
<button id="btn4">b</button>
<script >
var bCards=[btn1,btn2,btn3,btn4];
}
indexNum2 =
Math. floor( bCards . indexOf ( event. target) /2);
console.log( indexNum2);
}
</script >
------------------------------------------------------------------------
AS3 TO AS2 ARRAY
------------------------------------------------------------------------
<<
<
<
<
<
var bCards=[btn1,btn2,btn3,btn4];
indexNum2 = Math
TextBox1.innerHTML = indexNum2;
}
}
</
----------------------------------------------------------------------
AS2 ARRAY STYLE AND INNER TEXT
alert(bCards.indexOf(event.target));//TELLS ARRAY INDEX NUMBER
alert(this.id); //TELLS BUTTON ID
----------------------------------------------------------------------
<button id="btn1">A</button>
<button id="btn2">a</button>
<script >
}
}
</script >
-----------------------------------------------------------------------
CSS COLOR USE IN JAVASCRIPT LIKE MATCHING GAME
-----------------------------------------------------------------------
<style >
}
</style >
<button id="Btn1">BUTTON1</button>
<button id="Btn2">BUTTON2</button>
<div id="TextBox1"></div >
<script >
}
TextBox1.innerHTML=event. target. id
}
</script >
------------------------------------------------------------------------
BUTTON STRING ARRAY IN JAVASCRIPT
------------------------------------------------------------------------
<!-- https://fbgadgets.blogspot.com/2017/08/remove-matching-id-in-javascript.html -->
<div id="TextBox1">
<button id="Btn1">BUTTON1</button>
<button id="Btn2">BUTTON2</button>
</div>
<script>
var bCards = ["Btn1","Btn2"];
for(var i = 0; i < bCards.length; i++){
TextBox1.addEventListener("click",openCard,true);
}
function openCard(event){
if (event.target.tagName.toLowerCase() == "button") {
TextBox1.innerHTML+=event.target.id
}
}
</script>
------------------------------------------------------------------------
BUTTON MOVIE CLIP HIDDEN BY BUTTON IN JAVASCRIPT
------------------------------------------------------------------------
<button id="btn1">BUTTON1</button>
<button id="btn2">BUTTON2</button>
<button id="TEXT1">MovieClip1</button>
<button id="TEXT2">MovieClip2</button>
<script type='text/javascript'>
}
}
</script >
---------------------------------------------------------------------------
SELECTOR
FUNCTION CHANGE INTO BUTTON ARRAY
SELECTOR
FUNCTION MORE FLEXIBLE BECAUSE WE CAN USE SAME BUTTON ID
BUTTON
FUNCTION LESS FLEXIBLE BECAUSE WE CAN'T USE SAME BUTTON ID
WHEN WE USE BUTTON SELECTOR CODE WE DON'T USE BUTTON ARRAY
WHEN WE USE BUTTON SELECTOR CODE WE DON'T USE BUTTON ARRAY
---------------------------------------------------------------------------
<input id="TextBox1">
<button
id="Btn1">#1</button>
<button
id="Btn1">#2</button>
<script >
TextBox1. value +=this. id;
}
}
</script >
𝕆ℝ 𝕌𝕊𝔼 𝕋ℍ𝕀𝕊 ℂ𝕆𝔻𝔼
<input id="TextBox1">
<button id="Btn1">#1</button>
<button id="Btn1">#2</button>
<script>
for(var i = 0; i <document.getElementsByTagName("button").length; i++) {
document.getElementsByTagName("button")[i].addEventListener("click",expandInfo,true);
function expandInfo(){
TextBox1.value +=this.id;
}
}
</script>
🎃𝕆ℝ 𝕌𝕊𝔼 𝕋ℍ𝕀𝕊 ℂ𝕆𝔻𝔼 𝔽𝕆ℝ 𝕊𝔸𝕄𝔼 ℝ𝔼𝕊𝕌𝕃𝕋 𝕎𝕀𝕋ℍ ℕ𝔼𝕎 ℍ𝕀𝔾ℍ𝕃𝕀𝔾ℍ𝕋 𝕃𝕀ℕ𝔼𝕊 🍧
<input id="TextBox1">
<button id="Btn1">#1</button>
<button id="Btn1">#2</button>
<script>
var button = document.getElementsByTagName("button");
for(var i = 0; i <button.length; i++) {
button[i].addEventListener("click",expandInfo,true);
function expandInfo(){
TextBox1.value +=this.id;
}
}
</script>
🎃𝕆ℝ 𝕌𝕊𝔼 𝕋ℍ𝕀𝕊 ℂ𝕆𝔻𝔼 𝔽𝕆ℝ 𝕊𝔸𝕄𝔼 ℝ𝔼𝕊𝕌𝕃𝕋 𝕎𝕀𝕋ℍ ℕ𝔼𝕎 ℍ𝕀𝔾ℍ𝕃𝕀𝔾ℍ𝕋 𝕃𝕀ℕ𝔼𝕊 🍧
<input id="TextBox1">
<button id="Btn1">#1</button>
<button id="Btn1">#2</button>
<script>
var button = document.querySelectorAll("button");
for(var i = 0; i <button.length; i++) {
button[i].addEventListener("click",expandInfo,true);
function expandInfo(){
TextBox1.value +=this.id;
}
}
</script>
---------------------------------------------------------------------------
BUTTON FUNCTION LESS FLEXIBLE BECAUSE WE CAN'T USE SAME BUTTON ID
OR USE THIS CODE UNDER FOR LOOP
button[i].onclick=function(){
TextBox1. value +=this. id;
}
OR USE THIS CODE UNDER FOR LOOP
button[i].onclick=function(){
TextBox1
}
---------------------------------------------------------------------------
🚀OR USE BELOW CODE BUTTON LISTENER TO BUTTON SELECTOR CODEfor(var i = 0;i <document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener("click",expandInfo,true);
function expandInfo(){
OR USE BELOW CODE
---------------------------------------------------------------------------
<input id="TextBox1">
<button
id="Btn1">#1</button>
<button
id="Btn2">#2</button>
<script >
TextBox1. value +=this. id;
}
}
</script >
---------------------------------------------------------------------------
<!--http://fbgadgets.blogspot.co.uk/2017/08/get-button-id-after-click-in-java-script.html-->
<div id="TextBox1"></div >
<button id="test1">btn1</button>
<button id="test2">btn2</button>
<script type='text/javascript'>
//<! [CDATA[
TextBox1.innerHTML = this. id ;
});
}
//]]>
<!--http://fbgadgets.blogspot.co.uk/2017/08/get-button-id-after-click-in-java-script.html-->
<div id="TextBox1"></div >
<button id="Btn1">#1</button>
<button id="Btn2">#2</button>
<script type='text/javascript'>
//<! [CDATA[
var btnArray = document. querySelectorAll ( "button");
for (var i = 0; i < btnArray . length; i++) {
btnArray [ i ]. addEventListener( "click", function( ) {
TextBox1.innerHTML = this. id ; //this. id mean Btn1 and Btn2
});
}
//]]>
</script >
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WHAT IS EXCLAMATION MARK ❕ UNDEFINED OR NULL VARIABLE
!firstClickedTile OR firstClickedTile == undefined
OR firstClickedTile == null
WHAT IS NOT EQUAL OPERATOE IN JAVA SCRIPT
WHEN firstClickedTile NOT EQUAL TO null
else if (firstClickedTile !== null){
Not equal is an comparison operator which is used to check the value of two operands are equal or not. If the value of two operands are not equal it returns true. The symbolic representation of Not equal operator in JavaScript is != .
OR
else if (firstClickedTile !== undefined){
OR
else if (firstClickedTile !== null){
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USEdocument . querySelectorAll AS A ARRAY LISTENER
HOW TO USE SAME ID BUTTON AND TRACE
btnArray CHANGE INTO document. querySelectorAll
WE CAN ALSO CHANGE document. querySelectorAll INTO
document . getElementsByTagName
---------------------------------------------------------------------------------------------------------------
<input id="TextBox1">
<button value="1" id="Btn1">#1</button>
<button value="2" id="Btn1">#2</button>
<script >
for ( var i = 0;i <document. querySelectorAll ( "button"). length; i++) {
document . querySelectorAll ( "button") [i ]. addEventListener( "click", expandInfo , true);
function expandInfo ( ) {
TextBox1. value +=this. id;
//TextBox1. value +=this. value;
//TextBox1. value +=this. innerHTML ;
}
}
</script >
-------------------------------------------------------------------------------------------------------------------
TRACE BUTTON ID NAME VALUE INDEX IN JAVASCRIPT
OR REPLACE LINE
btnArray [ i ]. addEventListener( "click", Fn1, true);
function Fn1( ) {
OR USE THIS LINE
btnArray [ i ]. onclick =function( ) {
-------------------------------------------------------------------------------------------------------------------
var btnArray =[ Btn1, Btn2]
for (var i =0;i<btnArray . length; i++) {
btnArray [ i ]. addEventListener( "click", function( ) {
<
<
<
<
//<
TextBox1.innerHTML = this
});
}
//]]>
</
--------------------------------------------------------------------------------------------------------------
WHAT IS EXCLAMATION MARK ❕ UNDEFINED OR NULL VARIABLE
!firstClickedTile OR firstClickedTile == undefined
OR firstClickedTile == null
WHAT IS NOT EQUAL OPERATOE IN JAVA SCRIPT
WHEN firstClickedTile NOT EQUAL TO null
else if (firstClickedTile !== null){
Not equal is an comparison operator which is used to check the value of two operands are equal or not. If the value of two operands are not equal it returns true. The symbolic representation of Not equal operator in JavaScript is != .
--------------------------------------------------------------------------
SIMPLE MATCHING GAME JAVASCRIPThttps://fbgadgets.blogspot.com/2020/05/simple-match-game-java-script.html
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Comparison_Operators#Inequality
YOU CAN WRITE BELOW LINE IN THESE WAYS
function MatchingFunction(event){
if (firstClickedTile == undefined){
firstClickedTile = event.target;
}
OR
if (firstClickedTile == null){
firstClickedTile = event.target;
}
ALSO CHANGE THIS LINE
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Comparison_Operators#Inequality
YOU CAN WRITE BELOW LINE IN THESE WAYS
function MatchingFunction(event){
if (firstClickedTile == undefined){
firstClickedTile = event.target;
}
OR
if (firstClickedTile == null){
firstClickedTile = event.target;
}
ALSO CHANGE THIS LINE
else if (firstClickedTile!== event.target){
OR
OR
else if (firstClickedTile!==secondClickedTile) {
OR
else if (firstClickedTile!== true){OR
else if (firstClickedTile !== undefined){
OR
else if (firstClickedTile !== null){
BUTTON ID ARRAY CAN BE ADD IN BELOW CODE
<div id="TextBox1">
<button id="0">A</button>
<button id="0">APPLE</button>
<button id="1">B</button>
<button id="1">BALL</button>
</div>
var button = ["0","0","1","1"];
OR USE THIS CODE
var bCards = ["0","0","1","1"];
for(var i = 0; i < bCards.length; i++){
TextBox1.addEventListener("click",MatchingFunction,true);
}
---------------------------------------------------------------------------------
<html>
<!-- https://codereview.stackexchange.com/questions/172417/simple-memory-game-in-javascript -->
<head>
<title>Memory Game</title>
<style>
div#TextBox1 {
background-color: coral;
color: blueviolet;
text-align: center;
font:20px bold;
display: block;
}
.matched {
background:Green;
}
</style>
</head>
<body>
<div id="TextBox1"></div>
<button id="0">A</button>
<button id="0">APPLE</button>
<button id="1">B</button>
<button id="1">BALL</button>
<script>
var firstClickedTile;
var secondClickedTile;
for (var i = 0; i < document.querySelectorAll("button").length; i++) {
document.querySelectorAll("button")[i].addEventListener('click', MatchingFunction,true);
}
function MatchingFunction(event) {
if (!firstClickedTile){
firstClickedTile = event.target;
}
else if (firstClickedTile!== event.target) {
secondClickedTile = event.target;
TextBox1.innerHTML = "TryAgain";
if (firstClickedTile.id == secondClickedTile.id) {
firstClickedTile.classList.add("matched");
secondClickedTile.classList.add("matched");
TextBox1.innerHTML = "Good Job";
}
console.log(event.target.id); //CONSOLE ID
function setTimeout(){
firstClickedTile = undefined;
}
setTimeout(400);
}
}
</script>
</body>
</html>
------------------------------------------------------------------------------------------------------------
USE
HOW TO USE SAME ID BUTTON AND TRACE
WE CAN ALSO CHANGE document
---------------------------------------------------------------------------------------------------------------
<
<
<
<
TextBox1
//TextBox1
//TextBox1
}
}
</
-------------------------------------------------------------------------------------------------------------------
TRACE BUTTON ID NAME VALUE INDEX IN JAVASCRIPT
OR REPLACE LINE
OR USE THIS LINE
-------------------------------------------------------------------------------------------------------------------
<div id="TextBox1"></div >
<button id="Btn1" name="ButtonName1" value="1">#1</button>
<button id="Btn2" name="ButtonName2" value="2">#2</button>
<script type='text/javascript'>
//<! [CDATA[
TextBox1.innerHTML=
"ButtonId ="+this. id
+"</br ></br >"
+"ButtonName="+this. name
+"</br ></br >"
+"ButtonValue ="+this. value
+"</br ></br >"
+"ButtonIndex="+btnArray. indexOf ( this);
});
}
//]]>
</script >
--------------------------------------------------------------------------------------------------------------
INPUT BOX
//BUTTON ARRAY STYLE
}
--------------------------------------------------------------------------------------
btnArray [ i ]. addEventListener( "click", function( ) {
});
------------------------------------------------------------------------------------------
btnArray [ i ]. addEventListener( "click", function( expandInfo ) {
});
-----------------------------------------------------------------------------------------------
SELECTOR LINE CAN BE WRITE BOTH WAY WITH ID SIGN OR
WITHOUT ID SIGN
var btnArray = document. querySelectorAll ( "#Button");
var btnArray = document. querySelectorAll ( "Button");
--------------------------------------------------------------------------------------
});
------------------------------------------------------------------------------------------
});
-----------------------------------------------------------------------------------------------
SELECTOR LINE CAN BE WRITE BOTH WAY WITH ID SIGN OR
WITHOUT ID SIGN
-------------------------------------------------------------------------------------------------------------
OR USE THIS LINE
var textArray = document. querySelectorAll ( "#TextBox1");
---------------------------------------------------------------------------------------------------------------
OR USE THIS LINE
---------------------------------------------------------------------------------------------------------------
<! -- http://fbgadgets.blogspot.co.uk/2018/04/simple-html-calculator.html -->
<<
<
<
TextBox1
};
}
</
-----------------------------------------------------------------------------------------------------
</script >
<input id="TextBox1">
<<
<script >
var btnArray = document.querySelectorAll("button");//var btnArray=[Btn1,Btn2];
TextBox1. value +=this. value; //TextBox1. value +=this. innerHTML ;
}
}
</script >
-------------------------------------------------------------------------------------------
<! -- http://fbgadgets.blogspot.co.uk/2018/04/simple-html-calculator.html -->
<input id="TextBox1">
<button value="1" id="Button">#1</button>
<button value="2" id="Button">#2</button>
<script >
TextBox1. value +=this. value;
});
}
</script >
<
<
<
});
}
</
<input id="TextBox">
<button id="btn1">#1</button>
<button id="btn2">#2</button>
<script type='text/javascript'>
}
}
</script >
---------------------------------------------------------------------------------------------------------------
<! -- https://www.youtube.com/watch?v=CTc2vu7Adnk -->
<! -- http://textuploader.com/6cxa -->
<DIV id="TextBox1"></DIV>
<script >
var RandomNumber = Math.floor(Math.random()* MovieArray.length)
}
TextBox1.innerHTML += MovieArray
</script >
---------------------------------------------------------------------------------------------------------------FLASH AS3 MATCHING GAME CHANGE INTO JAVA GAME
https://flashcollege.blogspot.co.uk/2016/03/wilson-as3-card-matching-game-without.html
FOR RANDOM CODE WE USE CONTAINER CODE IN HTML
AND CONTAINER APPEND CHILD RANDOM CODE USE IN JAVA SCRIPT
http://fbgadgets.blogspot.com/2017/08/get-button-id-after-click-in-java-script.html
HOW TO MAKE HTML CODE FOR GAME
<p id ="innerHTML "></p>
<script >
}
</script >
-----------------------------------------------------------------------------------------------------------------
AS3 GAME SHORT CODE WITHOUT RANDOM
https://fbgadgets.blogspot.com/2017/08/get-button-id-after-click-in-java-script.html
-----------------------------------------------------------------------------------------------------------------
<button id="btn1">A</button>
<button id="btn2">a</button>
<button id="btn3">B</button>
<button id="btn4">b</button>
<script >
var bCards=[btn1,btn2,btn3,btn4];
}
Math. floor( bCards . indexOf ( e. target) /2);
clicked1Time = true;
indexNum2 = Math. floor( bCards . indexOf ( e. target) /2);
}
}
clicked1Time = false;
}}
}
}
}
}
</script >
</body >
</html >
------------------------------------------------------------------------------------------------------------------
<html >
<body >
<div id="container">
<button id="btn1">A</button>
<button id="btn2">a</button>
<button id="btn3">B</button>
<button id="btn4">b</button>
</div >
</
<script >
var bCards = new Array(btn1,btn2,btn3,btn4);
for(var j = 0; j < bCards.length; j++){
}
clicked1Time = true;
indexNum2 = indexNum ;
}
for(var j= 0; j < bCards.length; j++){
}
clicked1Time = false;
for(var k= 0; k < bCards.length; k++){
}}
for(var m = 0; m < bCards.length; m++){
}
}}}
//FOR RANDOM SHUFFLE BUTTON CODE
//http://fbgadgets.blogspot.com/2017/08/get-button-id-after-click-in-java-script.html
}
</script >
</body >
</html >
-------------------------------------------------------------------------------------------------------------------OR BUTTON MATCHING GAME WITH
https://www.w3schools.com/code/tryit.asp?filename=FXH9W5FU0FOQ
-------------------------------------------------------------------------------------------------------------------
<html >
<! --
http://www.sjsu.edu/writingcenter/docs/Contractions.pdf -->
<body >
<body >
<style >
}
}
#container1{
position:relative;
float:left;
height:900px;
width:632px;
background:red;
}
#container2{
position:relative;
float:right;
height:900px;
width:632px;
background:yellow;
}
div#TextBox1 {
background-color: coral;
color: blueviolet;
font:20px bold;
display: block;
}
</style >
<div id="container1">
<button id="Q1">aren't</button>
<button id="Q2">can't</button>
<button id="Q3">couldn't</button>
<button id="Q4">didn't</button>
<button id="Q5">doesn't</button>
<button id="Q6">don't</button>
<button id="Q7">hadn't</button>
<button id="Q8">hasn't</button>
<button id="Q9">haven't</button>
<button id="Q10">he'd</button>
<button id="Q11">he'll</button>
<button id="Q12">he's</button>
<button id="Q13">I'd</button>
<button id="Q14">I'll</button>
<button id="Q15">I'm</button>
<button id="Q16">I've</button>
<button id="Q17">isn't</button>
<button id="Q18">let's</button>
<button id="Q19">mightn't</button>
<button id="Q20">mustn't</button>
<button id="Q21">shan't</button>
<button id="Q22">she'd</button>
<button id="Q23">she'll</button>
<button id="Q24">she's</button>
<button id="Q25">shouldn't</button>
<button id="Q26">that's</button>
<button id="Q27">there's</button>
<button id="Q28">they'd</button>
<button id="Q29">they'll </button>
<button id="Q30">they're</button>
<button id="Q31">they've</button>
<button id="Q32">we'd</button>
<button id="Q33">we're</button>
<button id="Q34">we've</button>
<button id="Q35">weren't</button>
<button id="Q36">what'll </button>
<button id="Q37">what're</button>
<button id="Q38">what's</button>
<button id="Q39">what've</button>
<button id="Q40">where's</button>
<button id="Q41">who's</button>
<button id="Q42">who'll</button>
<button id="Q43">who're</button>
<button id="Q44">who've</button>
<button id="Q45">won't</button>
<button id="Q46">wouldn't</button>
<button id="Q47">you'd</button>
<button id="Q48">you'll</button>
<button id="Q49">you're</button>
<button id="Q50">you've</button>
<button id="Q51">gonna</button>
<button id="Q52">gotta</button>
<button id="Q53">gimme</button>
<button id="Q54">e'er</button>
<button id="Q55">ma'am</button>
</div >
<div id="container2">
<button id="A1">are not</button>
<button id="A2">cannot</button>
<button id="A3">could not</button>
<button id="A4">did not</button>
<button id="A5">does not</button>
<button id="A6">do not</button>
<button id="A7">had not</button>
<button id="A8">has not</button>
<button id="A9">have not</button>
<button id="A10">he had; he would</button>
<button id="A11">he will; he shall</button>
<button id="A12">he is; he has</button>
<button id="A13">I had; I would</button>
<button id="A14">I will; I shall</button>
<button id="A15">I am</button>
<button id="A16">I have</button>
<button id="A17">is not</button>
<button id="A18">let us</button>
<button id="A19">might not</button>
<button id="A20">must not</button>
<button id="A21">shall not</button>
<button id="A22">she had; she would</button>
<button id="A23">she will; she shall</button>
<button id="A24">she is; she has</button>
<button id="A25">should not</button>
<button id="A26">that is; that has</button>
<button id="A27">there is; there has</button>
<button id="A28">they had; they would</button>
<button id="A29">they will; they shall</button>
<button id="A30">they are</button>
<button id="A31">they have</button>
<button id="A32">we had; we would</button>
<button id="A33">we are</button>
<button id="A34">we have</button>
<button id="A35">were not</button>
<button id="A36">what will; what shall</button>
<button id="A37">what are</button>
<button id="A38">what is; what has</button>
<button id="A39">what have</button>
<button id="A40">where is; where has</button>
<button id="A41">who is; who has</button>
<button id="A42">who will; who shall</button>
<button id="A43">who are</button>
<button id="A44">who have</button>
<button id="A45">will not</button>
<button id="A46">would not</button>
<button id="A47">you had; you would</button>
<button id="A48">you will; you shall</button>
<button id="A49">you are</button>
<button id="A50">you have</button>
<button id="A51">going to</button>
<button id="A52">got to</button>
<button id="A53">give me</button>
<button id="A54">ever</button>
<button id="A55">madam</button>
</div >
<div id="TextBox1"></div >
<button id="Btn1">SHUFFLE</button>
<script >
for (var i = container1.children.length; i >= 0; i--) {
container1.appendChild(container1.children[Math.random()
* i | 0]);
}
for (var i = container2.children.length; i >= 0; i--) {
container2.appendChild(container2.children[Math.random()
* i | 0]);
}
var Array = [
Q1,A1,Q2,A2,Q3,A3,Q4,A4,Q5,A5,Q6,A6,Q7,A7,Q8,A8,Q9,A9,Q10,A10,Q11,A11,Q12,A12,Q13,A13,Q14,A14,Q15,A15,
Q16,A16,Q17,A17,Q18,A18,Q19,A19,Q20,A20,Q21,A21,Q22,A22,Q23,A23,Q24,A24,Q25,A25,Q26,A26,Q27,A27,Q28,A28,Q29,A29,Q30,A30,
Q31,A31,Q32,A32,Q33,A33,Q34,A34,Q35,A35,Q36,A36,Q37,A37,Q38,A38,Q39,A39,Q40,A40,Q41,A41,Q42,A42,Q43,A43,Q44,A44,Q45,A45,
Q46,A46,Q47,A47,Q48,A48,Q49,A49,Q50,A50,Q51,A51,Q52,A52,Q53,A53,Q54,A54,Q55,A55,
];
for(var j = 0; j < Array.length; j++){
Array[j].addEventListener("click",openCard,true);
}
TextBox1.innerHTML = this.innerHTML ;
indexNum = Math.floor(Array.indexOf(e.target)/2);
clicked1Time = true;
indexNum2 = indexNum ;
}
for(var j= 0; j < Array.length; j++){
Array[j].removeEventListener("click",openCard,true);
}
clicked1Time = false;
for(var k= 0; k < Array.length; k++){
Array[k].addEventListener("click",openCard,true);
}}
for(var m = 0; m < Array.length; m++){
Array[m].addEventListener("click",openCard,true);
}
Array[Math.floor(indexNum*2)].style.visibility = "visible";
Array[Math.floor(indexNum*2) + 1].style.visibility = "visible";
Array[Math.floor(indexNum2*2)].style.visibility = "visible";
Array[Math.floor(indexNum2*2) + 1].style.visibility = "visible";
}}}
Btn1.onclick = function(){
for (var i = container1.children.length; i >= 0; i--) {
container1.appendChild(container1.children[Math.random()
* i | 0]);
}
for (var i = container2.children.length; i >= 0; i--) {
container2.appendChild(container2.children[Math.random()
* i | 0]);
}
}
</script >
</body >
<html>
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